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Yolanda - Part 2

quick second progress post for Yolanda.
hope to finish it by next week.
Made and Rendered in Blender 2.91 - Cycles

The hair groom has been reworked as the past result didn't satisfy my expectation, the parting technique is cleaner but doesn't blend very well. so this time I decided to do things a bit differently, using Texture Influence to paint a Density map( much qu

The hair groom has been reworked as the past result didn't satisfy my expectation, the parting technique is cleaner but doesn't blend very well. so this time I decided to do things a bit differently, using Texture Influence to paint a Density map( much qu

Black flags to prevent the hair translucent effect from ruining the portrait.

Black flags to prevent the hair translucent effect from ruining the portrait.

Shading Viewport

Shading Viewport

Wireframe

Wireframe

Super Model I used as Base Reference.

Super Model I used as Base Reference.

New Skin Method Breakdown

New Skin Method Breakdown

bald

bald

hair

hair

Old Skin Shader

Old Skin Shader

New Skin Shader 
I have revamped Skin shader with a more complex Specular reflection inspired by this article "https://vgl.ict.usc.edu/Data/DigitalEmily2/"
I divided it into 3 parts 
Main, Secondary and Oily layer

New Skin Shader
I have revamped Skin shader with a more complex Specular reflection inspired by this article "https://vgl.ict.usc.edu/Data/DigitalEmily2/"
I divided it into 3 parts
Main, Secondary and Oily layer

The good thing about procedural Shading/ Texturing is I can change it on the go which is really nice. I use lot of maskings to create imperfection on face. which can be easily tweaked by playing around with some math nodes.

The good thing about procedural Shading/ Texturing is I can change it on the go which is really nice. I use lot of maskings to create imperfection on face. which can be easily tweaked by playing around with some math nodes.

Sweater made in MD

Sweater made in MD

Sculpting Viewport

Sculpting Viewport