Website powered by

Yolanda - Part 1

a quick post on Skin Study and the new Skin Shader.
Everything was made from scratch except for the basemesh and model of jaw, the head basemesh was provided by my client.
the head was sculpted in Blender and XYZ displacement in Zbrush.
felt like I spent too much time away from posting because I was too busy researching skin shader. figured splitting this project into multiple parts is best.

My next step is to finalize the Texture , Hair , and maybe revamp the eyeball texture one more time.

Hair Stress Test

Hair Stress Test

Wrap TexturingXYZ using Killer Workflow

Wrap TexturingXYZ using Killer Workflow

Sculpt progress

Sculpt progress

Early Skin Stress Test

Early Skin Stress Test

Texture painting was done in blender through node based layering. lots of back tracking and trial and error to get the result that I want. I ended up mixing my albedo with a scanned data I got a while back to give my albedo more life.

Texture painting was done in blender through node based layering. lots of back tracking and trial and error to get the result that I want. I ended up mixing my albedo with a scanned data I got a while back to give my albedo more life.