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Angela

3D portrait based on the likeness of Angela Sarafyan.
the project was done entirely in Blender and rendered using E-Cycles
all the baking and texturing were also done entirely in Blender.
total time to make this is 1 week and 6 days excluded render time. which takes forever to render on my slow computer.
I was gonna do more render but it takes way too long so I think I might be better off starting new project.
Blender Market - https://blendermarket.com/products/digital-human-portrait

Solid + Wireframe + AO

Solid + Wireframe + AO

Specular + Albedo + Raw

Specular + Albedo + Raw

Final

Final

Displacement + Albedo + Subsurface Color

Displacement + Albedo + Subsurface Color

Specular + Roughness + SSS

Specular + Roughness + SSS

Hair Breakdown - for the hair I divided hair into 5 sections , ponytail - bangs - bun - side - back flyaways.

Hair Breakdown - for the hair I divided hair into 5 sections , ponytail - bangs - bun - side - back flyaways.

Hairtest1

Hairtest1

Hairtest2

Hairtest2

Skintest3 + ai denoised

Skintest3 + ai denoised

skintest2 + ai denoised

skintest2 + ai denoised

skintest1

skintest1

early close up

early close up

Early Albedo

Early Albedo

Main viewpor

Main viewpor

Sculpting Viewport

Sculpting Viewport

zbrush displacement

zbrush displacement

zbrush displacement 2

zbrush displacement 2

Wall of Angela 
this is the reference board that I use to sculpt her likeness

Wall of Angela
this is the reference board that I use to sculpt her likeness

Complex skin shader system.

Complex skin shader system.

I just use a simple Melanin Concentration shader for Hair with a melanin value of .8 and melanin redness at .5,

I just use a simple Melanin Concentration shader for Hair with a melanin value of .8 and melanin redness at .5,