Digital Human Portrait based on the likeness of female actress Summer Glau.
Sculpted and Rendered in Blender 2.91
During this project, I was able to get the eyeballs to look right although the hair grooming is a bit clunky.
sadly most of the eye-catching details are post-processed using render passes with added noises and distortion to hide the fact I cant render skin properly.
this is rendered in Blender E-Cycles, a greatly optimized Cycles rendering engine. at first, I was learning octane but turns out to be a bit buggy and crashes a lot so abandoned and use E-Cycles instead.
This project has been on and off for almost a month now. I originally did the sculpting a while ago, then decided to fully flesh it out to practice my shading. the total time to make this is around a month and a half.