Made in Wallpaper Engine during my free time. The character is made up a total of 90 bones and 2/3 of which are driven entirely by physics simulation to cut down memory usage. This was the first character animation where I utilize the 2D IK for posing and Texture Channel for simulating eyes blinking. Also I was only responsible for rigging and animating the character as the assets are taken from Yu-Gi-Oh! Master Duel for learning purposes
If you're interested, you can grab it from the Steamworkshop for free if you already owned Wallpaper Engine https://steamcommunity.com/sharedfiles/filedetails/?id=2890413087
BTS#4
This is an early test of eyes blinking animation using opacity. The result was good but Wallpaper Engine does not display it correctly and so Texture Channel is used instead