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Beyond the Pendulum Wallpaper Engine

Made in Wallpaper Engine during my free time. The character is made up a total of 90 bones and 2/3 of which are driven entirely by physics simulation to cut down memory usage. This was the first character animation where I utilize the 2D IK for posing and Texture Channel for simulating eyes blinking. Also I was only responsible for rigging and animating the character as the assets are taken from Yu-Gi-Oh! Master Duel for learning purposes

If you're interested, you can grab it from the Steamworkshop for free if you already owned Wallpaper Engine https://steamcommunity.com/sharedfiles/filedetails/?id=2890413087

Character Rig Breakdown
Shows different bones I used to make up the final image.

Character Rig Breakdown
Shows different bones I used to make up the final image.

BTS#1 
Character Weight

BTS#1
Character Weight

BTS#2
Preview of the character sheet before rigging

Also the background was made with the help of Dall•E inpainting

BTS#2
Preview of the character sheet before rigging

Also the background was made with the help of Dall•E inpainting

BTS#3
Early facial rig which composed of only 1 bone for the entire head and 2 bones, 1 for left hair and the other for right hair.

BTS#3
Early facial rig which composed of only 1 bone for the entire head and 2 bones, 1 for left hair and the other for right hair.

BTS#4
This is an early test of eyes blinking animation using opacity. The result was good but Wallpaper Engine does not display it correctly and so Texture Channel is used instead

BTS#5
This one is breakdown of how the eyes blinking was achieved.

BTS#5
This one is breakdown of how the eyes blinking was achieved.