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a quick follow up to my previous post on the sculpt to show off Cycles X power on a GTX 1060.
this time I use Daz Basemesh to project some of the Daz Abledo for final presentation
demonstrating my new techniques for creating pores, by inflating the pores on a layer to give pores depth and finally a touch of smoothing.
TexturingXYZ multichannel maps were used to enhance skins and imperfection in pores
Viewport render in Blender 3.0 using Cycles X